AI Insights · Timothy · January 2021
Q4 2020 Performance of Top iOS Golf Games in Australia
Analyzing the Q4 performance of the top iOS golf games in Australia, Sensor Tower provides insights into the downloads, revenue, and user engagement trends.
In the fourth quarter of 2020, the iOS golf gaming market in Australia saw varying performances among top titles. Sensor Tower's data gives us a closer look at how these games fared in terms of downloads, revenue, and weekly active users.
Miniclip.com's Golf Battle experienced a revenue peak in mid-November at around $3.4K, with a notable increase in downloads reaching nearly 2.8K in the last week of December. Weekly active users showed a steady trend, ending the quarter with over 14.5K active users.
Another title from Miniclip.com, Ultimate Golf!, also saw its highest revenue in the last week of December, hitting approximately $6.6K. Downloads more than doubled from the start of the quarter, finishing with over 1.2K. The game's weekly active users increased to nearly 6.8K in the same period.
Perfect Golf - Satisfying Game by MADBOX had a modest revenue performance with its highest at $35 in mid-December. The game's downloads and weekly active users both declined towards the end of the quarter, with downloads at 361 and active users at 968.
WGT's WGT Golf showed a revenue increase, peaking at $5.4K in early December. Downloads showed a slight uptick, ending at 946. Its weekly active users rose to 3.6K by the end of December.
Lastly, Electronic Arts' Golf Clash led the revenue chart with a substantial $40.7K in the week leading up to Christmas. Downloads peaked in the last week of November at 927, while weekly active users remained relatively stable, closing the quarter with over 6.7K.
For more in-depth insights and data, Sensor Tower's platform offers detailed analytics on app performance across various markets and categories.